

Mortal Kombat 11 has been out in the wild for a week now, and while most players have been having fun with the core gameplay and aspects of the title, many — including the developers themselves — were quick to take notice of problems with its Towers and gear unlocks.
Warner Bros. and NetherRealm Studios have released the full patch notes for the Version 1.03 update which is now live to download on PlayStation 4 and is said to be coming soon to Xbox One, PC and Nintendo Switch users.
A large list of changes were implemented specifically for MK11’s Towers of Time which is meant to serve as one of the game’s main ways of earning currency and unlocking gear with most adjustments making the mode easier for players and more rewarding.
Enemy AI has been toned down, freezing modifiers have been weakened, many modifiers have been removed from Daily Towers and bugs were fixed among other changes. Players will also earn increased amounts of Koins and Hearts for playing and completing Towers.
The new update also corrects some listings of frame data and move lists as well as attempts to fix many of MK11’s glitches and crashes that have been affecting the game since launch.
Mortal Kombat 11’s Switch version just received an update a few days ago that brought it in line with where the PS4 and Xbox versions were on day one though they’ll likely need to wait until at least next week to see the benefits of this newest patch. No release window has been announced for the Xbox and PC versions yet.
Players with the new patch can log in to claim a prize of 500,000 Koins, 1,000 Souls, 1,000 Time Crystals and 500 Hearts until May 6 on PS4. You can check out the full patch notes for Mortal Kombat 11 below.
General Gameplay Adjustments
• Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character
• Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked
• Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments
• Move list and frame data corrections
• Integrated launch day gameplay server-side data
• Tweaks to online match-making
• AI adjustments
• Fixed a rare crash involving trying to use quick moves list in story mode
• Fixed a rare crash in the Totem Pole tower in The Gauntlet
• Fixed a crash related to pausing and unpausing the game
• Corrected some incorrect instruction text in tutorial mode
• Enabled Dev Slayer functionality
• Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing
• Hotfix server data will no longer sometimes become invalid when the game is booted up online
• Fixed a rare crash involving using a consumable near a chest in The Krypt
• Increased rewards for breakables in The Krypt
• Adjusted rewards from AI Battle mode
• Increased Koin rewards for winning Ranked Matches
Towers of Time Adjustments
• Adjusted AI difficulty curve
• Further opponent health reductions in higher level Towers
• Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash
• Ice based modifiers will no longer attempt to freeze players during invalid states
• Adjusted and removed modifiers from many Daily Towers
• Increased Koin Rewards for kompleting Towers and Tower Platforms
• Increased Dragon Challenge Koin rewards
• Increased post fight Koin rewards
• Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies
• Lowered modifier damage for many modifiers
• Adjusted the lifespan of several modifiers
• Dramatically increased cooldowns on Tag Assist modifiers
• Fixed a missing Reduced Damage modifier in The Gauntlet
• Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended
• Adjusted Gauntlet difficulty and progression requirements
• Disabler Konsumables now work with all intended modifiers
• Improved targeting for several Konsumables
• Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable
• Corrected some multipliers on Augments for some characters which were inconsistent with others
• Fixed incorrect Armor interactions with some Modifiers
• Decreased Konsumable cooldowns for players
Later this afternoon the Community Gift will be distributed via update for PS4 players that has 500,000 Koins, 1,000 Souls, 1,000 Time Crystals, 500 Hearts, as a thank you. Please make sure you log in and claim your Community Gift by May 6, 2019, at 8 am CST/6 am PST. Community Gifts will be sent out for Xbox, PC, and Switch players with their respective updates. We appreciate your patience!
Source: Warner Bros.
Sent in by SethGravijah and Faethon.