As Anthem‘s one-year anniversary inches closer, developer BioWare has provided a vague commitment to “focusing on a longer-term redesign of the experience” while seemingly recycling currently available content across all platforms, according to a blog post.
General manager Casey Hudson wrote briefly about what’s coming to Anthem over the next few months, specifically noting “there’s still more fundamental work to be done to bring out the full potential of the experience.” Hudson said BioWare will provide “a focused team” the time necessary to essentially overhaul the game, with a focus on “gameplay first.”
Husdon didn’t clarify what this alleged overhaul will entail, but he did say that BioWare is “working to reinvent the core gameplay loop with clear goals, motivating challenges and progression with meaningful rewards–while preserving the fun of flying and fighting in a vast science-fantasy setting.”
For this deep work to happen, however, Hudson seemingly confirmed that Anthem will go through a spat of recycled content and potentially new events. “In the meantime, we will continue to run the current version of Anthem, but move away from full seasons as the team works towards the future of Anthem,” Husdon said. “We’ll keep the game going with events, store refreshes, and revisiting past seasonal and cataclysm content–starting with our anniversary towards the end of the month.”
All of this, Hudson said, should result in a version of Anthem that has “a more satisfying loot experience, better long-term progression, and a more fulfilling end game.”
BioWare has been talking about improving and reworking Anthem for some time now, with the studio saying it is “100% committed” to developing new content for the third-person looter-shooter. During E3 2019, former lead producer Ben Irving said BioWare “really want[s] to make the game better,” admitting the team still has work to do.
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